Technology and STEAM App Lab
As digital natives, students today become technologically fluent at an early age.
The Corbett Prep technology program begins in PreK4 and builds upon itself through 8th grade. PreK4 students begin by learning the parts of the computer. Through the use of songs and kinesthetic symbols, teachers introduce software programs and application through practice and integration into their classroom studies. Students in all grades practice coding on age-appropriate apps, websites, and games that increase in difficulty as students master different levels. All ages learn about safety and how to be good digital citizens.
At Corbett Prep, students learn to work on multiple platforms – tablets, laptops, and desktops and switch between Mac and PCs – so they remain adaptable in an ever-changing world. While some of these students will pursue computer science careers, all benefit from a background in computer programming. Learning how to design programs on a computer helps students develop problem-solving techniques and reasoning skills and encourages them to think both logically and creatively.
Tomlin Family App Lab
Open the door to the Tomlin Family Application Lab, and you’re likely to see architects, designers, inventors, engineers or technicians hard at work.
An experiential STEAM classroom named to honor a devoted alumni family, the App Lab at Corbett Prep is a place of creativity and inspiration for students of all ages.
Students in the App Lab gain insights on topics they have studied in class, tackle enrichment projects or pursue interests in clubs and electives. Fourth graders have used it as a testing ground for their marble roller coasters, while a Spanish class visited to print out bilingual signs on the laser cutter. The lab welcomes PreK4 students who try to hold and examine an augmented reality model of a human heart as well as Middle School students who come to build their own computers.
The App Lab combines elements of maker spaces, computer labs and old-fashioned wood shops. Students choose from high tech and “low tech” tools based on the type of work they need to do. Some projects require the 3D printer; others need saws and sandpaper.
STEAM Specialists John Palmer and Robert Johnson want all students in the App Lab to think of themselves as “solution makers” – students who can problem solve, think critically and persevere through challenges.